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Events

Invited talk: Who is possible online?

13:00 Tuesday 28 September (Zoom)

How do players construct their identities in multiplayer games like Counter-Strike: Global Offensive?

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Events

Retrospective: Tinderbox PlayAway Festival

Guest post from Lauren Watson. From the 22nd of February to the 2nd of March 2021, the Tinderbox Collective ran a collaborative games festival called PlayAway, which the UofG Games and Gaming Lab were delighted to participate in and contribute to. The festival’s mission statement was to look “to the games sector for inspiration in […]

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Scholarship

How video games have impacted players’ well-being during the COVID-19 lockdown

The COVID-19 pandemic has impacted virtually all aspects of our lives, with the associated lockdown restrictions affecting how we work, socialise, shop and study. Inevitably, such wide-ranging changes to our day-to-day lives have raised questions about well-being and how we cope with these unusual and uncertain circumstances. In this newly-published study, we explore anecdotal reports […]

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Events Scholarship

CfP: British Digital Games Research Association Conference 2021: Politics and Games

Videogames are intrinsically political texts, even when political messages are not explicitly presented, but there is still uncertainty on how game studies can take that into account. Within our field of research, since the earliest debates and publications, we have been interrogating interactive texts for their political messages, and aiming to establish a method for […]

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Uncategorised

D&D and Fantasy Fiction: Giants in the Oerth

How has fantasy literature influenced and inspired the tabletop roleplaying game Dungeons & Dragons? How has the relationship between the two fantasy media developed over time? On 28 January 2021 we were delighted to co-host, alongside the Centre for Fantasy and the Fantastic, a public event on D&D and Fantasy to seek answers to these […]

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Scholarship

What Makes a Successful Star Wars Video Game Adaptation?

The post below is an excerpt from the recently published paper, The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation? To answer this question, the critical response to some of the best-reviewed Star Wars games is analysed, revealing a number of potential factors to […]

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Events

Gaming: New Horizons

Update: here’s the recorded version of our virtual field trip! Join the Games & Gaming Lab’s Gabe Everly on a virtual field trip inside a playthrough of the BAFTA-Winning game Outer Wilds. ‘A jubilant adventure of discovery and peril among the stars’ is one description of the game Outer Wilds. Yet, in this distinctively alien […]

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Reviews

Review: A pair of two-player co-operative board games

Guest post from William Kavanagh I’ve recently had the opportunity to review some games kindly sent in by Kosmos to the Games and Gaming lab. Here I’m going to discuss two games: Aqualin and Targi, both competitive 2-player games. Perfect for anyone locked inside with a loved one who can’t face to ask for the […]

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Events

Digital Heroisms Conference: Panel 5 | Embodiment & Identity

Paper One: “The New Heroism” in Jennifer Egan’s Black Box Mairi Power, University of Glasgow Bio I am in year two of my PhD at the University of Glasgow, where I am working on my thesis ‘Digital Identities: Technology and Selfhood in Jennifer Egan’s Fiction’. I am particularly interested in the changing nature and role […]

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Events

Digital Heroisms Conference: Panel 4 | Disruptive Digital Heroes

Paper One: Breaking the Protection Stave: God of War as Critique of the Heroic Magic Circle Ruth Booth, University of Glasgow Bio Ruth Booth is a Creative Writing doctoral student at the University of Glasgow, where she uses folktale adaptations to explore susceptibility to far-right extremism. Her column for Scottish Science Fiction journal Shoreline of […]