5pm-6pm, Tuesday 11 February 2020
Room 423, Sir Alwyn Williams Building
Join us to mark the publication of Graduate Skills and Game-Based Learning (Palgrave), by Games & Gaming Lab co-director, Dr Matthew Barr.
There will be wine and nibbles, as well as an opportunity to play some of the games Matt talks about in the book!
About the book
This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games including Portal 2, Borderlands 2, Lara Croft, Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
Matthew Barr is a lecturer at the University of Glasgow, UK, where he convened the university’s first game studies course and founded the peer reviewed student game studies journal Press Start. He is currently Programme Director for the Graduate Apprenticeship in Software Engineering, and a co-director of the University’s Games and Gaming Lab. He serves as Vice Chair of British DiGRA (the Digital Games Research Association) and as a Director & Trustee of the Scottish Game Developers Association. He is also the current Chair of the BAFTA Scotland Games Jury.
Graduate Skills and Game-Based Learning offers us a new tool for the heart and soul of graduate education, a tool for experimentation, risk-taking, creativity, and using failure as a form of learning. These are just the bits where we need the most help.
— James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Regents’ Professor, Arizona State University
A compelling read for any faculty member who is considering whether and how to use games in their teaching. This book provides practical recommendations and robust research evidence about how students can learn important transferable skills through gaming.
— Professor Judy Robertson, Chair in Digital Learning, University of Edinburgh
This book provides a much needed foundation for games in learning, linking them explicitly to graduate attributes and pedagogic theory. Moving beyond potential and advocacy, Barr grounds the application in empirical research, while also clearly setting out the perspectives of educators and students. It provides a very insightful account of how games can be used effectively in higher education, and also the issues involved.
— Martin Weller, Professor of Educational Technology at the Open University, President of the Association for Learning Technology (ALT)
This work provides key insights to using games as pedagogical tools in graduate education, positioning games in the classroom, and understanding the views and opinions of graduate students in engaging with such efforts. It explores the themes of games as tools for inquiry and experiential learning in ways that are both grounded in relevant theory and wonderfully concrete for practicing educators. I have no doubt that this will prove to be an important work for those in the field.
— Andrew Phelps, Professor, Human Interface Technologies Laboratory, University of Canterbury, and Professor and Director, American University Game Lab