Alexander Horowitz unpacks his route into working in professional game development, from training and entry-level roles through to taking more responsibility for the audio of large-scale projects.
13:00 Tuesday 28 September (Zoom)
How do players construct their identities in multiplayer games like Counter-Strike: Global Offensive?
Guest post from Lauren Watson. From the 22nd of February to the 2nd of March 2021, the Tinderbox Collective ran a collaborative games festival called PlayAway, which the UofG Games and Gaming Lab were delighted to participate in and contribute to. The festival’s mission statement was to look “to the games sector for inspiration in […]
The COVID-19 pandemic has impacted virtually all aspects of our lives, with the associated lockdown restrictions affecting how we work, socialise, shop and study. Inevitably, such wide-ranging changes to our day-to-day lives have raised questions about well-being and how we cope with these unusual and uncertain circumstances. In this newly-published study, we explore anecdotal reports […]
Videogames are intrinsically political texts, even when political messages are not explicitly presented, but there is still uncertainty on how game studies can take that into account. Within our field of research, since the earliest debates and publications, we have been interrogating interactive texts for their political messages, and aiming to establish a method for […]
The post below is an excerpt from the recently published paper, The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation? To answer this question, the critical response to some of the best-reviewed Star Wars games is analysed, revealing a number of potential factors to […]
Update: here’s the recorded version of our virtual field trip! Join the Games & Gaming Lab’s Gabe Everly on a virtual field trip inside a playthrough of the BAFTA-Winning game Outer Wilds. ‘A jubilant adventure of discovery and peril among the stars’ is one description of the game Outer Wilds. Yet, in this distinctively alien […]
Guest post from William Kavanagh I’ve recently had the opportunity to review some games kindly sent in by Kosmos to the Games and Gaming lab. Here I’m going to discuss two games: Aqualin and Targi, both competitive 2-player games. Perfect for anyone locked inside with a loved one who can’t face to ask for the […]
The following post is an excerpt from Zombies, again? A qualitative analysis of the zombie antagonist’s appeal in game design, a chapter that appears in The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay, edited by Stephen J. Webley and Peter Zackariasson. In the chapter, assumptions about the ludic appeal of the […]
Video Games and Religion: Apocalypse and Utopia: Thursday 19 November 2020 Call for Papers: Submission Deadline: Friday 30 October 2020 With the growth of scholarly interest in the religious and theological tropes encountered in video games, there is a developing awareness of the special valence of apocalypticism, millenarianism, and associated themes in video game narratives […]