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Press Start: Getting Into AAA Game Audio

Alexander Horowitz unpacks his route into working in professional game development, from training and entry-level roles through to taking more responsibility for the audio of large-scale projects.

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Invited talk: Who is possible online?

13:00 Tuesday 28 September (Zoom)

How do players construct their identities in multiplayer games like Counter-Strike: Global Offensive?

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Retrospective: Tinderbox PlayAway Festival

Guest post from Lauren Watson. From the 22nd of February to the 2nd of March 2021, the Tinderbox Collective ran a collaborative games festival called PlayAway, which the UofG Games and Gaming Lab were delighted to participate in and contribute to. The festival’s mission statement was to look “to the games sector for inspiration in […]

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Events Scholarship

CfP: British Digital Games Research Association Conference 2021: Politics and Games

Videogames are intrinsically political texts, even when political messages are not explicitly presented, but there is still uncertainty on how game studies can take that into account. Within our field of research, since the earliest debates and publications, we have been interrogating interactive texts for their political messages, and aiming to establish a method for […]

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Gaming: New Horizons

Update: here’s the recorded version of our virtual field trip! Join the Games & Gaming Lab’s Gabe Everly on a virtual field trip inside a playthrough of the BAFTA-Winning game Outer Wilds. ‘A jubilant adventure of discovery and peril among the stars’ is one description of the game Outer Wilds. Yet, in this distinctively alien […]

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Digital Heroisms Conference: Panel 5 | Embodiment & Identity

Paper One: “The New Heroism” in Jennifer Egan’s Black Box Mairi Power, University of Glasgow Bio I am in year two of my PhD at the University of Glasgow, where I am working on my thesis ‘Digital Identities: Technology and Selfhood in Jennifer Egan’s Fiction’. I am particularly interested in the changing nature and role […]

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Digital Heroisms Conference: Panel 4 | Disruptive Digital Heroes

Paper One: Breaking the Protection Stave: God of War as Critique of the Heroic Magic Circle Ruth Booth, University of Glasgow Bio Ruth Booth is a Creative Writing doctoral student at the University of Glasgow, where she uses folktale adaptations to explore susceptibility to far-right extremism. Her column for Scottish Science Fiction journal Shoreline of […]

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Digital Heroisms Conference: Panel 3 | Digital Heroism and Deviant Play

Paper One: Playing for the Legend Matt Horrigan, Simon Fraster University Bio Matt Horrigan is a doctoral student at Simon Fraser University’s School for the Contemporary Arts, living and working on unceded territories belonging to the Tsleil-Waututh, Squamish and Musqueam first nations. Coming from a background as a musician, theatre maker and multidisciplinary artist, Matt’s developing […]

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Digital Heroisms Conference: Panel 2 | Femshep

Paper One: FemShep: An Accidental Female Hero Grace A.T. Worm, University of Glasgow Bio Grace Worm is a second-year PhD student at the University of Glasgow studying Tamora Pierce’s young adult fantasy world of Tortall. Her thesis covers how Pierce navigates gender, race, and social injustices in her fantasy young adult fiction. Grace has spent […]

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Digital Heroisms Conference: Opening Address

Digital Heroisms is an online conference exploring Fantasy, the digital and the concept of heroism in collaboration with Press Start Game Studies journal, the Games and Gaming Lab based at UofG College of Arts, the University of Glasgow School of Critical Studies and Game Studies at Glasgow. The event was the first of its kind, […]