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How video games have impacted players’ well-being during the COVID-19 lockdown

The COVID-19 pandemic has impacted virtually all aspects of our lives, with the associated lockdown restrictions affecting how we work, socialise, shop and study. Inevitably, such wide-ranging changes to our day-to-day lives have raised questions about well-being and how we cope with these unusual and uncertain circumstances. In this newly-published study, we explore anecdotal reports […]

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Digital Heroisms Conference: Panel 5 | Embodiment & Identity

Paper One: “The New Heroism” in Jennifer Egan’s Black Box Mairi Power, University of Glasgow Bio I am in year two of my PhD at the University of Glasgow, where I am working on my thesis ‘Digital Identities: Technology and Selfhood in Jennifer Egan’s Fiction’. I am particularly interested in the changing nature and role […]

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Digital Heroisms Conference: Panel 4 | Disruptive Digital Heroes

Paper One: Breaking the Protection Stave: God of War as Critique of the Heroic Magic Circle Ruth Booth, University of Glasgow Bio Ruth Booth is a Creative Writing doctoral student at the University of Glasgow, where she uses folktale adaptations to explore susceptibility to far-right extremism. Her column for Scottish Science Fiction journal Shoreline of […]

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Digital Heroisms Conference: Panel 3 | Digital Heroism and Deviant Play

Paper One: Playing for the Legend Matt Horrigan, Simon Fraster University Bio Matt Horrigan is a doctoral student at Simon Fraser University’s School for the Contemporary Arts, living and working on unceded territories belonging to the Tsleil-Waututh, Squamish and Musqueam first nations. Coming from a background as a musician, theatre maker and multidisciplinary artist, Matt’s developing […]

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Digital Heroisms Conference: Panel 2 | Femshep

Paper One: FemShep: An Accidental Female Hero Grace A.T. Worm, University of Glasgow Bio Grace Worm is a second-year PhD student at the University of Glasgow studying Tamora Pierce’s young adult fantasy world of Tortall. Her thesis covers how Pierce navigates gender, race, and social injustices in her fantasy young adult fiction. Grace has spent […]

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Digital Heroisms Conference: Panel 1 | Horizon Zero Dawn

Paper One: The Potential Effect of Aloy’s Ecofeminist Heroism on Players of Horizon Zero Dawn Todd O. Williams, Kutztown University of Pennsylvania Bio Todd O. Williams received his PhD in Literary Criticism and Theory from Kent State University in Ohio, USA. He is an Associate Professor of English at Kutztown University of Pennsylvania where he […]

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Digital Heroisms Conference: Opening Address

Digital Heroisms is an online conference exploring Fantasy, the digital and the concept of heroism in collaboration with Press Start Game Studies journal, the Games and Gaming Lab based at UofG College of Arts, the University of Glasgow School of Critical Studies and Game Studies at Glasgow. The event was the first of its kind, […]

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On the enduring appeal of zombies in video games

The following post is an excerpt from Zombies, again? A qualitative analysis of the zombie antagonist’s appeal in game design, a chapter that appears in The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay, edited by Stephen J. Webley and Peter Zackariasson. In the chapter, assumptions about the ludic appeal of the […]